Saturday, April 20, 2019

Consumer Behavior and Market Segmentation


The most important marketing decision a firm makes is the selection of one or more segments to focus their marketing effort. Marketers do not create segments but they find it in the market place. Market segmentation is the study of market place in order to discover viable group of consumers who are homogeneous in their approach in selecting and using goods or services. Since market segment has unique needs, a firm that develops a product focusing solely on the needs of that segment will be able to meet the target group desire and provides more customer value than competitor. For example, right segment for ‘Femina’ magazine is educated urban women. The success of this magazine depends on their understanding of the urban woman. 


Consumer Behavior and Product Positioning

 Product positioning is placing the product, service, company, or shop in the mind of consumer or target group. Through positioning marketers seek the right fit between a product and desired customer benefits. The right positioning means understanding the consumer perception process in general and perception of company’s product in particular. For example, Samsung brand is perceived as premium brand by few customers and value-driven brand by others in the market, but marketer must find out what makes their target market to perceive differently and position it accordingly. 


Consumer Behavior and Marketing Research

 Studying consumer behavior enables marketing researchers to predict how consumers will react to promotional messages and to understand why they make the purchase decision they do. Marketers realized that if they know more about the consumer decision making criteria, they can design marketing strategies and promotional messages that will influence consumers more effectively. The importance of consumer behavior made marketers to think of a separate branch in marketing research - Consumer research, to deal exclusively for consumer related issues. The current focus of consumer research is on study of underlying needs and motives in taking purchase decisions, consumer learning process and attitude formation process.


Consumer Behavior and Non-Profit and Societal Marketing 

 A sound knowledge of consumer behavior can help the organizations that sell ideas and concepts of social relevance. Institutions that promote family planning, AIDS free society, governmental agencies, religion orders and universities also appeal to the public for their support in order to satisfy some want or need in society. The knowledge about potential contributors, what motivate their generosity, how these motives can be effectively appealed is useful for the organizations involved in these activities. 
Consumer Behavior and Governmental Decision Making
 Two major areas where consumer behavior study helps government is in policy making on various services, and in designing consumer protection legislation. The knowledge of people’s attitudes, beliefs, perceptions and habits provides adequate understanding of consumers.

Consumer Decision Making Process


The most important environment in which firms operate is their customer environment because the basic belief of marketing oriented company – that the customer is the centre around which the business revolves. Therefore, marketing people need to understand the processes that their customers go through when making decision.

 The consumer decision making process involves series of related and sequential stages of activities. The process begins with the discovery and recognition of an unsatisfied need or want. It becomes a drive. Consumer begins search for information. This search gives rise to various alternatives and finally the purchase decision is made. Then buyer evaluates the post purchase behavior to know the level of satisfaction. The process is explained below with the help of diagram



1.  Need Recognition

 When a person has an unsatisfied need, the buying process begins to satisfy the needs. The need may be activated by internal or external factors. The intensity of the want will indicate the speed with which a person will move to fulfill the want. On the basis of need and its urgency, the order of priority is decided. Marketers should provide required information of selling points.  

2. Information Search

 Identified needs can be satisfied only when desired product is known and also easily available. Different products are available in the market, but consumer must know which product or brand gives him maximum satisfaction. And the person has to search out for relevant information of the product, brand or location. Consumers can use many sources e.g., neighbors, friends and family. Marketers also provide relevant information through advertisements, retailers, dealers, packaging and sales promotion, and window displaying. Mass media like news papers, radio, and television provide information. Nowadays internet has become an important and reliable source of information. Marketers are expected to provide latest, reliable and adequate information.

3. Evaluation of Alternatives

 This is a critical stage in the process of buying. Following are important elements in the process of alternatives evaluation
a. A product is viewed as a bundle of attributes. These attributes or features are used for evaluating products or brands. For example, in washing machine consumer considers price, capacity, technology, quality, model and size. b. Factors like company, brand image, country, and distribution network and after-sales service also become critical in evaluation. c. Marketers should understand the importance of these factors with regards to the consumers while manufacturing and marketing their products. 


4. Purchase Decision

 Outcome of the evaluation develops likes and dislikes about alternative products or brands in consumers. This attitude towards the brand influences a decision as to buy or not to buy. Thus the prospective buyer heads towards final selection. In addition to all the above factors, situational factors like finance options, dealer terms, falling prices etc., are also considered.

5. Post- Purchase Behavior


 Post-purchase behavior of consumer is more important as far as marketer is concerned. Consumer gets brand preference only when that brand lives up to his expectation. This brand preference naturally repeats sales of marketer. A satisfied buyer is a silent advertisement. But, if the used brand does not yield desired satisfaction, negative feeling will occur and that will lead to the formation of negative attitude towards brand. This phenomenon is called cognitive dissonance. Marketers try to use this phenomenon to attract users of other brands to their brands. Different promotional-mix elements can help marketers to retain his customers as well as to attract new customers.


Consumer Decision Rules

 These are generally referred to as information processing strategies. These are procedures that help consumers to evaluate various options and reduce the risk of making complex decisions by providing the guidelines. Decision rules have been broadly classified into two categories: 

1.   Compensatory Decision Rules:

 Consumers evaluate brand or model in terms of each attribute and computes a weighted score for each brand. The computed score reflects the brand’s relative merit as a potential purchase choice. The assumption is that consumer will select the brand that scores highest among alternative brands. The unique feature of this rule is that it balances the positive evaluation of a brand on one attribute to balance out a negative evaluation on some other attribute. For example, positive attribute like high fuel efficiency is balanced with the negative evaluation of high maintenance cost.

2.  Non-compensatory Decision Rules:

In contrast to the above rule non-compensatory rules do not allow consumers to balance positive evaluation of a brand on one attribute against negative evaluation on some other attribute. There are three types of non-compensatory rules.

 Conjunctive Decision Rule: In conjunctive decision rule the consumer establishes a different, minimally acceptable level as a cut off point for each attribute. In this the option is eliminated for further consideration if a specific brand or model falls below the cutoff point on any attribute.

 Disjunctive Rule: It is the ‘mirror image’ of conjunctive rule. Here the consumer establishes a separate minimally acceptable cut off level for each attribute. In this case if an option meets or exceeds the cut off established for any one attribute, it is accepted.

 Lexicographic Decision Rule: In this rule the consumer initially ranks the attributes in terms of perceived relevance or importance. Later he compares different alternatives in terms of the single attribute that is considered most important. On this top ranked alternative, regardless of the score on any other attribute, if one option scores sufficiently high it is selected and the process ends. 

Levels Of Consumer Decision Making

 The consumer decision making process is complex with varying degree. All purchase decisions do not require extensive effort. On continuum of effort ranging from very high to very low, it can be distinguished into three specific levels of consumer decision making:

1 Extensive Problem Solving (EPS) 
2. Limited Problem Solving (LPS) 
3. Routine Problem Solving (RPS) 

1.  Extensive Problem Solving (EPS): 

When consumers buy a new or unfamiliar product it usually involves the need to obtain substantial information and a long time to choose. They must form the concept 
of a new product category and determine the criteria to be used in choosing the product or brand. 

2.  Limited Problem Solving (LPS): 

Sometimes consumers are familiar with both product category and various brands in that category, but they have not fully established brand preferences. They search for additional information which helps them to discriminate among various brands. 

3.  Routine Problem Solving (RPS): 

When consumers have already purchased a product or brand, they require little or no information to choose the product. Consumers involve in habitual and automatic purchases.



Consumer Involvement

Some consumers are characterized as being more involved in products and shopping than others. A consumer who is highly involved with a product would be interested in knowing a lot about it before purchasing. Hence he reads brochures thoroughly, compares brands and models available at different outlets, asks questions, and looks for recommendations. Thus consumer involvement can be defined as heightened state of awareness that motivates consumers to seek out, attend to, and think about product information prior to purchase. 

Causes of Consumer Involvement

 The factors that influences consumer involvement include personal, product and situational.

  • Personal Factors

 Self-concept, needs, and values are the three personal factors that influence the extent of consumer involvement in a product or service. The more product image, the value symbolism inherent in it and the needs it serves are fitting together with the consumer self- image, values and needs, the more likely the consumer is to feel involved in it. Celebrities for example share a certain self-image, certain values, and certain needs. They tend to use products and services that reflect their life style. They get highly involved in purchasing prestigious products like designer wear, imported cars, health care products etc.


  • Product Factors

  ➢ The consumer involvement grows as the level of perceived risk in the purchase of a good or service increases. It is likely that consumers will feel more involved in the purchase of their house than in the purchase of tooth paste, because it is a much riskier purchase.

  ➢ Product differentiation affects involvement. The involvement increases as the number of alternatives that they have to choose from, increases.   

➢ The pleasure one gets by using a product or service can also influence involvement. Some products are a greater source of pleasure to the consumer than others. Tea and coffee have a high level of hedonic (pleasure) value compared to, say household cleaners. Hence the involvement is high. 

  ➢ Involvement increases when a product gains public attention. Any product that is socially visible or that is consumed in public, demands high involvement. For example, involvement in the purchase of car is more than the purchase of household items.


  • Situational Factors


  ➢ The situation in which the product is bought or used can generate emotional involvement. The reason for purchase or purchase occasion affects involvement. For example, buying a pair of socks for oneself is far less involved than buying a gift for a close friend.  

➢ Social pressure can significantly increase involvement. One is likely to be more self conscious about the products and brands one looks at when shopping with friends than when shopping alone.  

➢ The need to make a fast decision also influences involvement. A consumer who needs a new refrigerator and sees a ‘one- day- only sale’ at an appliances retailer does not have the time to shop around and compare different brands and prices. The eminence of the decision heightens involvement.   

➢ The involvement is high when the decision is irrevocable, for example when the retailer does not accept return or exchange on the sale items. 

 Thus involvement may be from outside the individual, as with situational involvement or from with in the individual as with enduring involvement. It can be induced by a host of personal-product-and situation related factors, many of which can be controlled by the marketer. It affects the ways in which consumers see, process, and send information to others.

Types of Involvement

The two types of involvement are: 

A) Situation

 B) Enduring


  • Situational Involvement


 `Situational involvement is temporary and refers to emotional feelings of a consumer, experiences in a particular situation when one thinks of a specific product.


  • Enduring Involvement

 Enduring involvement is persistent over time and refers to feelings experienced toward a product category across different situations. For example, holiday- makers renting a resort for their trip are highly involved in their choice, but their involvement is temporary. Whereas involvement of a person whose hobby is bike racing endures overtime and affects his responses in any situation related to pre-purchase, purchase and post- purchase of sport bikes. It is observed that involvement is triggered by special situation in the case of holiday makers, but in the second case, it comes from, and is a part of the consumer.

                               The contrast between situational and enduring involvement is important. When marketers measure involvement they examine the extent to which it can be induced by the product or selling situation. After noticing the type of involvement they are facing, marketers work to control products or selling situations. 

Effects of Consumer Involvement

 Involvement with the product makes consumers process the product-related information more readily. This information is processed thoroughly; hence, it is retained for a longtime. Because of this the consumers become emotionally high and tend to engage in extended problem solving and word- of-mouth communications. These result into three categories: search for information, processing information, and 

information transmission. 


 Customers who are highly involved tend to search for information and shop around more when compared with low involvement customers. For example, the customer who is highly involved with cars and thinks about buying it is likely to gather information. He sees for alternative models to figure the advantages and disadvantages of each. The more they are involved, the more they learn about the alternatives with in that category. To gather the information they use various sources. One such behavior is to shop around, where they visit various outlets and talk to sales people. The customers of this kind should be encouraged buy retailers to visit the outlets to know, and compare various models to meet information needs.

Processing of Information

 Processing of information means depth of comprehension, extent of cognitive elaboration, and the extent of emotional arousal of information as discussed below.

Depth of Comprehension

 Highly involved customers tend to process product information at deeper levels of understanding than the ones with low involvement. For example educated parents in urban areas are highly involved in baby food purchase decisions than rural uneducated parents. They also retain this information for long time. In this case marketers need to provide information cues to help the consumers to retrieve information from memory. But when the target is low involvement consumers, marketers should make the necessary information as accessible as possible at the time of selection and buying of the product. 

Extent of Cognitive Elaboration

 Highly involved customers think more about product choices than consumers with low involvement. Their deep understanding involves support arguments and / or counter arguments. That is, highly involved consumers tend to generate cognitive responses either in support of the product information or against the information provided by the marketers. 

 If we talk of the previous example, marketing baby food products, the product all though effective may have significant side effects like obesity. Educated parents are likely to give this the great deal of thought before giving it to their children. To ensure that the parents generate positive thoughts, the marketers have to mention a quality argument that the product benefits outweigh its negative effects. If the arguments are less informed and not persuasive, it is likely to produce negative thoughts resulting in an unfavorable attitude towards the product.

Level of Emotional Arousal

 Highly involved consumers are more emotional than less involved consumers.

 The highly involved consumers react more strongly to the productrelated information which may act for or against marketers. This is because the negative interpretation is likely to be exaggerated more number of times causing the customers to reject the product.

Information Transmission 

 Transmission of information is the extent to which greatly involved customers send information about the product to others. This is done usually through word-of-mouth communication. The researchers have shown that if consumers are highly involved they talk about the product frequently than others. Satisfied consumers are likely to speak favourable about the product, while unsatisfied speak negatively. Therefore, marketers catering to highly involved consumers should attempt to enhance consumer satisfaction and decrease dissatisfaction. For example, customer happy with ONIDA television communicates the same to others through wordof-mouth.

Models of Consumer Involvement 

 There are four prominent models of consumer behavior based on involvement which help marketers in making strategic decision particularly in marketing communication related strategies. The four models are as follows.

1. Low Involvement Learning Model 
2. Learn-Feel-Do Hierarchy model 
3. Level of Message Processing Model 
4. Product versus Brand Involvement Model

1. Low Involvement Learning Model 

 Low Involvement products are those which are at low risk, perhaps by virtue of being inexpensive, and repeatedly used by consumers. Marketers try to sell the products without changing the attitudes of consumers. New product beliefs replace old brand perceptions. Marketers achieve low– involvement learning through proper positioning. For example, writing pen with the ‘uninterrupted flow’, and tooth paste with ‘mouth wash’ positioning attracts new consumers.

2. Learn-Feel-Do Hierarchy Model


 Buying decisions vary according to the way they are taken. Some decisions are taken with lot of thinking others are taken with great feelings. Some are made through force of habit and others are made consciously. The learn-feel-do hierarchy is simple matrix that attributes consumer choice to information (learn), attitude (feel), and behavior (do) issues. The matrix has four quadrants, each specifying a major marketing communication goal to be informative, to be effective, to be habit forming, or promote self-satisfaction. Thinking and feeling are shown as a continuum - some decisions involve one or the other and many involve elements of both. High and low importance is also represented as a continuum.

3. Level of Message Processing Model

 Consumer attention to advertisements or any other marketing communication depends on four levels of consumer involvement: Preattention, focal attention, comprehension and elaboration. Each calls for different level of message processing. Pre-attention demands only limited message processing - the consumer only identifies the product. Focal attention involves basic information as product name or usefulness. In comprehension level, the message is analyzed and the content of the message is integrated with other information, through elaboration, which helps to build attitude towards the product. It is suggested that marketers make advertisements which can induce elaboration.

4. Product versus Brand Involvement Model

 Sometimes consumer is involved with the product category but may not be necessarily involved with the particular brand or vice versa. For example, house wives know more about kitchen ware but may not know the details of various brands. According to the consumer involvement in either product or particular brand, consumer types can be divided into four categories as described below.

(i)  Brand Loyals: These consumers are highly involved with both the product category and with particular brand. For example, cigarette smokers and paper readers fall in this category. 

(ii)  Information Seekers: These buyers are involved more with product category but may not have preferred brand. They are likely to see information to decide a particular brand. For examples, airconditioners and washing machine buyers fall under this category. 

(iii)  Routine Brand Buyers: These consumers are not highly involved with the product category but may be involved with the particular brand within that category. They have low emotional attachment with the product category and tied mainly with their brand. For example users of particular brand of soap for years, regular visitors to particular restaurant fall in this category. 

(iv)  Brand Switching: Consumers in this category have no emotional attachment either with product category or any brand within it. They typically respond to price. For example stationery items, fashion products come under this category.

Consumer Behavior and Marketing Action

Introduction

 Consumer behavior is comparatively a new field of study which evolved just after the Second World War. The seller’s market has disappeared and buyers market has come up. This has led to paradigm shift of the manufacturer’s attention from product to consumer and specially focused on the consumer behavior. The evaluation of marketing concept from mere selling concept to consumer-oriented marketing has resulted in buyer behavior becoming an independent discipline. The growth of consumerism and consumer legislation emphasizes the importance that is given to the consumer. Consumer behavior is a study of how individuals make decision to spend their available resources (time, money and effort) or consumption related aspects (What they buy? When they buy?, How they buy? etc.).
 The heterogeneity among people makes understanding consumer behavior a challenging task to marketers. Hence marketers felt the need to obtain an in-depth knowledge of consumers buying behavior. Finally this knowledge acted as an imperative tool in the hands of marketers to forecast the future buying behavior of customers and devise four marketing strategies in order to create long term customer relationship. 


Consumer Behavior: Definition


 It is broadly the study of individuals, or organizations and the processes consumers use to search, select, use and dispose of products, services, experience, or ideas to satisfy needs and study of its impact on the consumer and society. 


Customers versus Consumers

 The term ‘customer’ is specific in terms of brand, company, or shop. It refers to person who customarily or regularly purchases particular brand, purchases particular company’s product, or purchases from particular shop. Thus a person who shops at Bata Stores or who uses Raymond’s clothing is a customer of these firms. Whereas the ‘consumer’ is a person who generally engages in the activities - search, select, use and dispose of products, services, experience, or ideas.

Need for Study of Consumer Behavior

 The study of consumer behavior helps everybody as all are consumers. It is essential for marketers to understand consumers to survive and succeed in this competitive marketing environment. The following reasons highlight the importance of studying consumer behavior as a discipline.

Importance in Day to Day Life

 The purpose of studying a discipline is to help oneself to better appreciate its contributions. The reason to study consumer behavior is because of the role it plays in the lives of humans. Most of the free time is spent in the market place, shopping or engaging in other activities. The extra time is usually passed in knowing and thinking about products and services, discussing with friends about them, and watching advertisements related to them. The usage of them significantly reveals our life styles. All these reasons suggest the need for study. However, the purpose may be to attend immediate and tangible reasons. Pertinence to Decision Making

 Consumer behavior is said to be an applied discipline as some decisions are significantly affected by their behavior or expected actions. The two perspectives that seek application of its knowledge are micro and societal perspectives.

 The micro perspectives involve understanding consumer for the purpose of helping a firm or organization to achieve its objectives. The people involved in this field try to understand consumers in order to be more effective at their tasks.
 Whereas the societal or macro perspective applies knowledge of consumers to aggregate- level faced by mass or society as a whole. The behavior of consumer has significant influence on the quality and level of the standard of living.

Organizational Buyer versus Individual Buyer

 The obvious difference between industrial or institutional markets and consumer markets is that, instead of purchases being made for individual consumption industrial markets are made for business use. There are several factors that differentiate consumer markets and their buying behavior from organizational market and their buying behavior. The key factors of differentiation are:

1. Market Structure and Demand
2. Buyer Characteristics
3. Decision Process and Buying Patterns


1.  Market Structure and Demand The distinguishing factors of market structure and demand are as follows:

  ➢ In organizations, buyers are more geographically concentrated than consumer markets.
 ➢ Organizational buyers are fewer in number but they are bulk buyers compared to individual buyers.  

➢ Organizational buyer markets are either vertical or horizontal. In vertical structures they cater only one or two industries, whereas in horizontal structure the buyer base is too broad.  

➢ Organizational demand is derived from consumer demand. The nature of the demand is fluctuating and inelastic.

2.  Buyer Characteristics The distinguishing factors of buyer characteristics are as follows:

  ➢ Many individuals or group involvement is seen in decision making process.  

➢ Organizational buyers are quite knowledgeable and professional.  

➢ The buying motive is mostly rational than individual buyer.
3.  Decision Process and Buying Patterns The major differences are as follows:

  ➢ In organizational buying lot of formalities like proposals, quotations, procedures are to be followed unlike consumer buying.

  ➢ Decision process is much complex with high financial risk, technical aspects, multiple influencing factors etc.  

➢ Organizational buying requires more extensive negotiation over larger time period than consumer buying.


Tuesday, October 2, 2018

Introduction to Accountancy

  Definition And Meaning Of Accounting
The American Institute of Certified Public Accountants (1941) defines ‘Accounting is the art of recording, classifying and summarising in significant manner and in terms of money, transactions and events which are in part, at least of a financial character and interpreting the results thereof. 

IMPORTANCE OF ACCOUNTING
  1. Facilitates to replace memory and comply with legal requirements
  2. Facilitates to ascertain net result of operations and also to know the financial position
  3. Facilitates the users to take effective decisions
  4. It is helpful in a comparative study
  5. It assists the management
  6. It facilitates to have control over assets
  7. It facilitates the settlement of tax liability
  8. It facilitates raising of loans
  9. It acts as a legal evidence
  10. It facilitates ascertainment of value of business. 
SCOPE OF ACCOUNTING
  1.   Identifying
  2.   Measuring
  3.   Recording
  4.   Classifying
  5.   Summarising
  6.   Analysing
  7.   Interpreting
  8.   Communication 

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Sunday, September 30, 2018

11 Great Apple Technologies That Failed

1. OpenDoc (1992) 

Released in 1992, OpenDoc was an effort to change the metaphor of computing completely—no wonder it was destined to fail. Instead of an application-centric user experience, OpenDoc created a system where mini-applications contributed "parts" to generic, multipart documents. You'd start a blank document and then add a "drawing part," an "audio part," and a Web-clipping part, for instance. But OpenDoc used massive amounts of memory and processor power for the time, never mind the vast mental shift it required for users and developers. You can see OpenDoc-like thinking today in the way embedded media, Java applets, and Web applications work.  

2.Cyberdog (1996) 

Apple's first official stab at a Web browser was much too ambitious, in part because it was supposed to be OpenDoc's flagship app. Cyberdog included a browser, an e-mail program, a Usenet news reader, and an FTP program. Rather than conventional bookmark lists, it encouraged users to create "notebooks," Web page–like super-documents of embedded Web content and links. The moreconventional Safari browser seems to be doing better in the marketplace. 

3.HyperCard (1987) 

HyperCard was not a failure. Released in 1987, it was a database, a hypertext system, a presentation program, and a software development platform. For millions of Mac users, it was their introduction to programming. I organized my comic-book collection in HyperCard at age 14; the original version of the best-selling adventure game Myst was written in HyperCard. The program's heyday ran from 1987 to 1990, but it kept puttering on until Steve Jobs killed the project in 2000. HyperCard's ideas ended up in things like HTML, JavaScript, AppleScript, Adobe Flash, and wikis. Maybe they aren't all directly descended from it, but HyperCard came first.  

4.Newton (1993) 


Ah, the Newton. When it came out in 1993, we said it would "make you the life of the party." And it wasn't unique by a long shot: There were a whole lot of pen-based computers coming out at this time that ultimately failed (remember the AT&T EO?). But the Newton can be seen as the forerunner of the iPhone, a much more successful product. And the Newton had several innovations that still look futuristic: It automatically related different kinds of information and understood natural-language queries.  

 5.PowerBook Duo 230 (1992) 

The MacBook Air of 1992, the PowerBook Duo was one of the first ultraportable laptops. At 10.9 by 8.5 by 1.4 inches and 4.1 pounds, it was thinner and lighter at launch than any competing model except for Gateway's 286-powered Handbook. The Duo slid into a dock to achieve full desktop capabilities; the largest dock even included expansion slots, an FPU, and Level 2 cache for the processor! But the Duo didn't capture consumers' hearts the way more full-featured PowerBooks did. Will the MacBook Air succeed where the Duo failed? 

6.Mac G4 Cube (1999) 

A miracle of engineering, this small-form-factor desktop PC was nominated in 2000 for a PC Magazine Technical Excellence award for managing to shoehorn a full PC into an 8-inch cube. The Cube itself wasn't a winner, but it inaugurated the entire small-form-factor PC market. Shuttle followed the next year with the SV24, and Apple came back in 2005 with the Mac mini.  

7.eWorld (1994) 

Could "AOL" have stood for "Apple On Line?" Apple's eWorld was a cuddly, easy-to-use online service, originally developed by Apple and AOL. It included bulletin boards, support services, chat rooms, and even, eventually, a Web browser—powerful stuff for 1994. But Apple's then-CEO Michael Spindler decided not to market or advertise it, and charged high prices. A promised Windows version never appeared. With few subscribers, eWorld shut its doors in 1996. We trust that MobileMe, Apple's new online service, will fare much better. 

8.Macintosh TV (1993) 

In 1993, the idea of watching TV on your PC was pretty unusual. The Macintosh TV was basically a hack; a Performa 520 Mac running System 7.1 with a 14-inch Sony TV built into it. There was no real integration between the computer and the TV, and that bulky, underpowered Performa model wasn't very popular anyway. This model came out during a period when Apple was spewing out dozens of PCs with confusing specs and product numbers, and it disappeared from the market quickly. Nowadays, of course, watching TV on your computer is considered a perfectly ordinary thing to do.  

9.Mac Quadra 610 DOS Compatible (1994) 

Before 2005, Apple and Intel were never to meet, right? Mortal enemies. Vile foes. Wrong. Apple actually released several Macs with Intel coprocessors during the dark years of the 1990s; the Quadra 610, released in February 1994, was the first. (That's not counting third-party products like MacCharlie, a coprocessing unit from Dayna Communications released way back in 1985.) This model paired a 25MHz Motorola 68040 processor with an Intel 486SX-25 and let users switch between Mac and DOS modes—a feature repeated 12 years later with Boot Camp, no coprocessor needed. 

10.Bandai Pippin (1996) 

Apple's much-derided game-console platform, released in 1996, was an Internet-connected gaming and multimedia box that ran a PC operating system, Apple's System 7. So, yes, you could argue that it was an Xbox, or an Apple TV. In 1996. But 1996 technology wasn't ready for this idea; the Pippin was expensive and slow, and people didn't really understand what it was for. It took Microsoft to succeed with the first truly PC-based, Net-connected game console, the Xbox, in 2001.  

11.QuickTake 100 (1994) 

Arguably the first consumer digital camera in the U.S., the QuickTake 100 was a strange departure for Apple when it came out in 1994; after all, the company had no photography experience. The $749 QuickTake could store a mere eight VGA-quality photos; it was fixed-focus, and it had no zoom. It downloaded images to Macs—and only Macs—over a serial cable. Kodak, which had previously built professional-quality digital cameras, later stepped in and took over the market, along with other manufacturers. This was an early stab at the consumer electronics market for Apple, which succeeded much better with the iPod in 2001